![]() Hops around frantically instead of moving along the ground. ![]() In addition to the above, various items act differently in night mode - and this is true across all night time stage variants, regardless of background. The water at the bottom of the stage is now poison it acts like Lava and is deadly to both you and enemies. Gravity is lowered Mario has floaty, slow movement, as do enemies. The sandstorm will first blow left, then right and so on. Sandstorms blow the player back and forth. Fireballs and other effects light up the stage to allow the player to see ahead. The entire stage is pitch black except for a spotlight on Mario. Mario (and other players) move as if underwater, even though they aren't. Fireballs and other effects light up the stage to allow the player to see ahead.Įnemies move as if they were underwater, floating and so on. The entire stage is pitch black except for a spotlight on the player. ![]() Controls for things like door opening are inverted, too. Here's what they all do:Įnemies have unique physics (Goombas float, for instance). The Night Time variant of each course backdrop gives you a new backdrop and music more suitable for the evening, but it also changes how the courses play, with the effects varying for each course type in the game. These night-time course theme variants aren't just notable because of how they look - each also brings with it significant changes to the way these levels play, which in turn can seriously change how you might approach creating an exciting level in Super Mario Maker 2. One major new addition in Super Mario Maker 2 is Night Mode, which lets you play each of the game's course themes in a new night-time setting with new music and unique effects - but you have to unlock it first.
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